You become the Xbox 360 controller with Microsoft's motion peripheral
from - http://www.techradar.com/reviews/gaming/games-consoles/controllers/microsoft-kinect-905010/review
The Nintendo Wii made waves when it came out in 2006.
It wasn't because of an exciting array of incredible launch titles - there weren't any. And it absolutely wasn't due to the Wii packing dazzling HD graphics - it doesn't.
It was all down to the motion-controlled gaming interface which put players inside games for the first time.
Playing a tennis game suddenly became about swinging and hitting a ball, instead of using your fingers to hit the right buttons on a control pad in the right order. Gaming was revolutionised.
Four years and 75 million worldwide Wii sales later, Microsoft and Sony have now both released their high-tech answers to the Wii-mote, and they couldn't be more different
While Sony's PlayStation Move uses the PlayStation Eye camera to detect and measure the location of high-tech and spatially-aware handheld controllers, Kinect has no physical controllers to speak of at all.
The idea is that your body is the controller. It's up to the Kinect games and apps to use the camera and microphone to work out what you're doing and what you're saying, and to interpret your commands in the appropriate fashion.
from - http://www.techradar.com/reviews/gaming/games-consoles/controllers/microsoft-kinect-905010/review
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